The 5 most important trends from the e-learning jungle

e-learning

Nowadays e-learning, learning via digital media, is a good thing. Whether languages, general knowledge or specialist, finely packaged in various forms, they motivate the user playfully for further education. E-learning is also becoming more and more important in classical education institutions such as schools and universities. In the jungle of e-learning offers, however, one can quickly lose the overview. Which e-learning solutions are currently in the trend and are worth a closer look, we have therefore researched for you.

e-learning1. Mobile learning

Per the Federal Statistical Office, more than 45 million Germans already had a smartphone at the beginning of 2015, with the trend rising. The advantages are apparent. Also about e-learning. Smartphones guarantee flexibility. Mobile learning can be practiced at any time wherever. Whether in the train, in the waiting room or in the park, the smartphone is briefly drawn and already vocabulary can be learned by app or played quizzes. Short-term learning is made so easy. Whether mobile learning alone can lead to success, it is, in any case, a sensible and entertaining complement to further e-learning offers. The advantages and disadvantages of mobile learning can be found.

e-learning2. Cloud computing

Cloud computing refers to the storage of data on external servers in a data center. This service is provided by companies against a demand-oriented remuneration and offers IT infrastructures, which do not have to be installed on the local computer. These include, among other things, computing capacity and data storage. Cloud computing also plays an important role in e-learning. Mobile learning would be hard to implement without outsourcing data to external servers. It also makes it possible to publish both small and multi-level eLearning offers simply, quickly and with great reach. Further advantages of this future-oriented approach can be found.

e-learning3. Game Based Learning / Gamification

So, it is a decision that man must learn something. The wisdom teachings must be heard with pleasure. Wilhelm Busch, the author of Max and Moritz, was already aware in 1865 that learning should also be associated with learning. True to its intent, Game Based Learning, also known as Gamification, is based on the game and reward systems of computer games. For example, the gathering of experience points or the achievement of high scores motivates the user to learn more. Not only in private life, but also in companies, game-based learning can lead to success. Playful abilities can be trained. Flexible application possibilities for game-based learning seem to be guaranteed. More information about Gamification, the e-learning trend, is available.

e-learning4. Microlearning

Microlearning refers to short, compact and interactive learning units. Instead of being confronted with whole lessons when learning a language, the translation of short sentences and individual vocabularies begins. This way, the newly acquired knowledge can be better internalized. Highly complex content can also be brought to the user by microlearning. This e-learning trend has already become the standard for training. Through the practical implementation of the mediated through small learning units, the users retain the learned much better. Without microlearning, you have forgotten most of the training in the evenings. Here, too, the pedagogical approach of gamification is usually used to keep motivation high. Why microlearning is so important and how exactly it works, you can find out.

5. blended learning

Blended learning is as much as mixed learning and refers to a combination of e-learning and the classic face-to-face teaching environment. By this method, the best of both worlds can be combined. Social aspects and the practical learning of activities are covered by the application of the classical concepts, the whole is enriched by the flexibility and interactivity of e-learning. Blended learning thus stands for flexible work and a varied knowledge transfer, which can keep the motivation of the participants high. Through e-learning platforms such as ILIAS, blended learning is already a standard among universities. For more information on the application and the benefits of blended learning.

Iwona Walker

Iwona Walker is a passionate educator, dedicated to transforming the landscape of learning through innovation and creativity. With a background in educational psychology and a fervent belief in the power of technology to enhance education, Iwona has spent years exploring ways to make learning engaging, personalized, and accessible to all.

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